移動開發已成為開發者社區最為時髦的名詞之一。手機互動游戲即為無線游戲,隨著移動電話及個人數字助理PDA(Personal Digital Assistant)的日益普及,手機游戲的需求量也越來越大。相對于傳統的桌面電腦游戲和TV游戲而言,無線游戲有很大的不同,如有限的界面大小、緊張 的內存空間等諸多限制。盡管與掌上游戲在形式上比較接近,但部署無線游戲的手機設備很特殊,不同公司生產的手機無論外觀、界面大小、按鍵方式等都不盡相同,這造成了額外的復雜性。恰當地使用J2ME(Java 2 Platform Micro Edition,Java 2平臺微型版) MIDP(Mobile Information Device Profile, 移動信息設備簡表)技術能夠在一定程度上消除設備平臺不統一帶來的矛盾。
本課題通過J2ME平臺作為系統工具設計開發一款手機射擊游戲,并由此分析手機互動游戲設計與實現的過程。
關鍵詞:J2ME,MIDP,移動開發,手機游戲
ABSTRACT
Mobile development has become one of the most fashionable vocabularies on developer community。 Mobile phone interactive games, that is, wireless games, whose demand has been growing more and more when mobile phones and Personal Digital Assistants (PDA) are popular with more people than before. Compared with traditional desktop computer games and TV games, wireless games are vastly different, such as the limited size of the interface, small memory space and other restrictions。 Although wireless games are relatively similar with handheld games in form, the mobile phone equipments which have deployed with wireless games are very special。 Different mobile phone companies product different productions, regardless of its appearance, interface size, the keys manner are not exactly same, which creates an additional complexity。 It is possible to use J2ME (Java 2 Platform Micro Edition) MIDP (Mobile Information Device Profile) technology appropriately to eliminate the contradictions of unified platform equipments to some extent.
This topic uses J2ME platform as the system tool to develop a Shoot game, which can help me analysis the process of mobile phone interactive games’ development and implementation.
Key words: J2ME, MIDP, Mobile Development, Mobile Phone Games