本文簡(jiǎn)要介紹了該課題的來(lái)源及研究意義。通過(guò)對(duì)當(dāng)前教育類游戲的發(fā)展現(xiàn)狀與趨勢(shì)的分析,總結(jié)出教育類游戲所存在的不足。針對(duì)當(dāng)前教育類游戲設(shè)計(jì)概念匱乏,設(shè)計(jì)目標(biāo)不明確,缺乏創(chuàng)新性等弊端,通過(guò)一些試驗(yàn)性的游戲設(shè)計(jì)來(lái)進(jìn)行可行性的探索,并輔以相關(guān)原型的開發(fā)和實(shí)現(xiàn)來(lái)提供一個(gè)直觀實(shí)驗(yàn)和研究結(jié)果。本文對(duì)游戲設(shè)計(jì)理論進(jìn)行深入的研究,通過(guò)對(duì)玩家心里分析以及游戲性的探索,總結(jié)出游戲和學(xué)習(xí)的結(jié)合點(diǎn)。
游戲原型選擇了Microsoft的XNA Game Studio來(lái)進(jìn)行開發(fā),本文對(duì)開發(fā)方式和方法進(jìn)行了簡(jiǎn)單的介紹。物理引擎作為原型主要的實(shí)現(xiàn)方式,通過(guò)對(duì)現(xiàn)實(shí)各種物理狀態(tài)的模擬來(lái)提升游戲中的游戲性。本文對(duì)物理引擎的實(shí)現(xiàn)進(jìn)行詳細(xì)的講解和介紹。
關(guān)鍵詞:教育游戲; 物理引擎; XNA Game Studio; C#
The Game Engine of Physic Education Design and Implementation
Abstract
This paper introduces the topic of the source and the meaning of the current educational game development status and trends.
Based on the analysis of current educational game development status and trends, I have discussed the way to solve the problem of the scarcity of current educational game design concept, and the lack of innovation in game design theory. Through the experiment of the game design to explore the resolving which have talked above. Finally, a game prototype will be product to validate my design suppose. In this paper, I have made a research of the game play in game and the game play in education, to find the integration point in the game and education.
The technology of Prototype games developed closed the XNA Game Studio which developed by Microsoft, in this paper, I will make a simple introduce of this technology which issuance in this year. I guess it will be the most important technology in the future.
Physical engines are the main way to achieve this prototype, through various physical reality simulation games to enhance game play of the game. In this paper, the physics engine for the realization of detailed explanations and introductions.
Key words: Educational games; physics engine; XNA Game Studio; C#