本文簡要介紹了該課題的來源及研究意義。通過對當前教育類游戲的發展現狀與趨勢的分析,總結出教育類游戲所存在的不足。針對當前教育類游戲設計概念匱乏,設計目標不明確,缺乏創新性等弊端,通過一些試驗性的游戲設計來進行可行性的探索,并輔以相關原型的開發和實現來提供一個直觀實驗和研究結果。本文對游戲設計理論進行深入的研究,通過對玩家心里分析以及游戲性的探索,總結出游戲和學習的結合點。
游戲原型選擇了Microsoft的XNA Game Studio來進行開發,本文對開發方式和方法進行了簡單的介紹。物理引擎作為原型主要的實現方式,通過對現實各種物理狀態的模擬來提升游戲中的游戲性。本文對物理引擎的實現進行詳細的講解和介紹。
關鍵詞:教育游戲; 物理引擎; XNA Game Studio; C#
The Game Engine of Physic Education Design and Implementation
Abstract
This paper introduces the topic of the source and the meaning of the current educational game development status and trends.
Based on the analysis of current educational game development status and trends, I have discussed the way to solve the problem of the scarcity of current educational game design concept, and the lack of innovation in game design theory. Through the experiment of the game design to explore the resolving which have talked above. Finally, a game prototype will be product to validate my design suppose. In this paper, I have made a research of the game play in game and the game play in education, to find the integration point in the game and education.
The technology of Prototype games developed closed the XNA Game Studio which developed by Microsoft, in this paper, I will make a simple introduce of this technology which issuance in this year. I guess it will be the most important technology in the future.
Physical engines are the main way to achieve this prototype, through various physical reality simulation games to enhance game play of the game. In this paper, the physics engine for the realization of detailed explanations and introductions.
Key words: Educational games; physics engine; XNA Game Studio; C#