摘 要
3D Max 是現在社會上制作建筑動畫最為流行的三維軟件,它的功能強大而且完善,并且有很好的兼容性,它能與多種相關軟件相配合。 3D Max場景中的各項參數及布局是否合理,對于建筑表現水平的高低起著舉足輕重的作用。如果要想讓在3D Max中創建的物體可見,就必須有光的存在,否則將是一片漆黑而無法觀察物體的形態、質感、光感以及色彩紋理。 從藝術角度來說,場景中的光源實際上可以理解為創作者的一種“繪畫”工具,光源就是帶有明暗色彩的“筆”,而模型的表面就是創作者的“畫布”,可以通過合理的光源布局,利用燈光來為每個模型的面涂上不同的色彩以及明暗效果。 要想創作出具有一定意境或具有真實質感的高品質效果圖,不僅要熟悉3D Max中燈光的特性以及不足,還應該了解現實中光源的特性和光線傳遞的特點,研究真實光源與虛擬光源之間的差異。
關鍵詞:建筑動畫;燈光;表現技法
Abstract
3D Max is now produced on the social construction of the most popular 3-D animation software, it's powerful and perfect, and a very good compatibility, it compatible with a variety of related software. 3D Max scenes of various parameters and the layout is reasonable, the construction of the high and low performance levels play a decisive role. If we want in 3D Max create objects visible, it is necessary to the existence of bright, it will be a dark Observation of objects and not the form. Texture. Optical texture and color sense。 Art from the point of view, the scene of the light source in fact can be understood as the creators of a "painting" tools, with a dark color light source is the "T" and the model of the surface is the artist's "canvas" can Reasonable layout of the light source, using light to the surface for each model painted a different color and shading effects. To create a certain mood or texture of the real effects of high-quality plans, we must not only familiar with the 3D Max in the characteristics and the lack of lighting, should also understand the reality in the light of the characteristics of light transmission and the characteristics of light on the real and the virtual light source The difference between.
Key words: Building animation;Lighting;Performance techniques