摘要
隨著手機業務的迅速發展,手機游戲逐漸成為移動增值服務的興奮點。本畢業設計就著眼于J2ME技術的應用,設計與開發一款探險類手機游戲(堡壘)。
該堡壘游戲是基于J2ME開發的手機RPG游戲,采用midp2.0技術實現了菜單、地圖、主角動作及怪物動作和AI等,主要通過精靈間的碰撞檢測來觸動事件發生。游戲的主流程是玩家利用手機鍵盤操作主角在堡壘中拾取道具破解迷宮,并且隨著關數的增加,游戲的難度也逐漸增加。另外,游戲中還包括了排行榜,聲音設置,幫助等各種附加功能。其中充滿了趣味性和刺激性,是適合各年齡段的益智冒險類游戲。
本論文介紹了J2ME的相關技術及該堡壘游戲程序的結構分析和具體功能的實現。
關鍵詞:J2ME; 手機游戲; 堡壘
The Design and Development of a Handset Game (Castle)
Abstract
With the rapid development of cell phone business, cell phone games have gradually become the hotspot of mobile value-added services. This graduate design which focuses on J2ME technology designs and develops a handset adventure game (castle).
This castle game is a handset RPG game based on J2ME which mainly examines the demon’s collision to touch off the event. It uses midp2.0 technology to achieve the menu, the map, the hero moves, monster AI etc. The game has included the order list, the sound establishment, helps of function etc. Player operates the lead through the handset to collect the stage prop in the castle to break through the labyrinth. The difficulty of the game will gradually increase along with the increase of stage. Otherwise, this intelligence and risk game is filled with enjoyment and the irritating quality witch suits many ages.
This paper introduces related technology of the J2ME and the structure analysis and the concrete function realization of this castle game procedure.
Key words: J2ME;handset game;castle